25 Years of Mario Kart
Mario Kart is for Nintendo another way of watching the driving games. It was his way of saying that, where everything seemed invented, there was room for innovation. 25 years ago her proposal, and the good thing is that she has not conformed, but has been ahead of herself with each delivery.
Life is like a Mario Kart race, you never know the color of the shell that is going to hit you. That uncertainty for not being sure how you are going to finish a race is the great principle that determines the fun of a saga that turns 25 years. It is a magic formula based on numbers, a thousand variables that are invisible once you play. However, they have always been there since the first delivery.
Whether you touch a banana peel or a ray of adversary shrinking depends on your position and the circuit you are in. And let's not talk about the CPU, or the attributes of each driver or kart (in the case of the latest deliveries). If you look at the statistics that Nintendo uses, it is an absolute madness. An exercise in absolute balance that determines the degree of fun you get when you put yourself in control.
In the end, this is the little secret that has sold more than 100 million video games to the series. But of course, it is not the only ... We then review the history of the franchise through its main titles, highlighting what elements have changed with each delivery and what have been the most important innovations. After seeing it, you should understand something: Mario Kart is more than just a few cars on a track. It's a philosophy, another way of watching video games of racing.
Super Mario Kart Super Nintendo - 1992
The origin of everything. Looking back, it seems incredible everything that was already introduced Super Mario Kart: throwing objects, jumps, skidding, collecting coins ... Established the bases, the DNA of the franchise. A magic formula based on fun, driven by two variables: dexterity and luck. The balance of these two components determines the success of Mario Kart.
MAIN FEATURES
THE STRONG POINT
The use of SNES mode 7, to give a sense of three-dimensionality, became a reference for the time.
THE CURIOSITY
The video game was conceived inspired by creating a racing game that, unlike F-Zero, could be played in company, on split screen.
At first, it was not a racing game. Only two go-karts were moving in the air. Then, we realized that it was fun to stop one of the go-karts and see how the other flew by your side. We decided to test how Mario would be in one of the go-karts and we all agreed that it was even better.SHIGERU MIYAMOTO, Creative Fellow on Nintendo
25 Years of Mario Kart
Reviewed by Unknown
on
septiembre 12, 2017
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